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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Tue, 14 Feb 2012 04:45:38 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Main</title><subtitle>Main</subtitle><id>http://www.planetvalva.com/main/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.planetvalva.com/main/"/><link rel="self" type="application/atom+xml" href="http://www.planetvalva.com/main/atom.xml"/><updated>2012-02-14T01:47:07Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>MGS 3D: Snake Eater Demo Inbound</title><category term="3DS"/><category term="Metal Gear Solid 3d: Snake Eater"/><id>http://www.planetvalva.com/main/2012/2/13/mgs-3d-snake-eater-demo-inbound.html</id><link rel="alternate" type="text/html" href="http://www.planetvalva.com/main/2012/2/13/mgs-3d-snake-eater-demo-inbound.html"/><author><name>Anthony Valva</name></author><published>2012-02-14T01:30:18Z</published><updated>2012-02-14T01:30:18Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;<span class="full-image-block ssNonEditable"><span><img src="http://www.planetvalva.com/storage/snake_theboss_final_thumb.jpg?__SQUARESPACE_CACHEVERSION=1329183286758" alt="" /></span></span></p>
<p>SNAAAAAAAKKKKKKEEEEE... is coming to our 3DS' sometime this week. Just like what Capcom did for Resident Evil: Revelations, Kojima will be wetting our palate for some 3d espionage action with a demo released later this week. At this moment Nintendo hasn't given an exact date, but we know that we shall be crawling around in the grass before the weekend comes around.</p>
<p>MGS 3D: Snake Eater is my most anticipated release for the 3DS since Ocarina of Time. Ever since I saw the 3DS game lineup video from the <a href="http://youtu.be/Yuv8ktbtmZk">2010 Ninendo Conference in Japan</a>, this has been at the front of my mind in regards to 3d. Kojima is a brilliant cinematographer and I know he won't just use the 3d for gimmicky stuff. Sure a snake might jump out at you, but what I'm looking forward to is how he will use the third dimension to immerse us in the game further. Imagine the swaying of the grass or how falling leaves will look like on the system. Much like how Cameron approached 3D as a story-telling element in Avatar, I'm hoping Kojima will do the same here.</p>
<p>I will have a full preview and write-up of the demo when it is released later this week.</p>]]></content></entry><entry><title>Jedi Knight Collection is 75% off on Steam</title><category term="PC"/><category term="dark forces"/><category term="jedi academy"/><category term="jedi knight"/><category term="jedi outcast"/><category term="star wars"/><id>http://www.planetvalva.com/main/2012/2/10/jedi-knight-collection-is-75-off-on-steam.html</id><link rel="alternate" type="text/html" href="http://www.planetvalva.com/main/2012/2/10/jedi-knight-collection-is-75-off-on-steam.html"/><author><name>Anthony Valva</name></author><published>2012-02-10T23:02:58Z</published><updated>2012-02-10T23:02:58Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 620px;" src="http://www.planetvalva.com/storage/header_586x192.jpg?__SQUARESPACE_CACHEVERSION=1328915612358" alt="" /></span></span></p>
<p>The Force is very strong with this <a href="http://store.steampowered.com/sub/2103/">sale</a>. To celebrate the return of Star Wars to the big screen, Steam has graced us with a sale only a Bantha herder would pass up. You can now own five of the greatest Star Wars games, nay, greatest PC games ever made for a mere $5. Everything from Dark Forces to Jedi Academy is in this pack.</p>
<p>If you've never experienced the adventures of Kyle Katarn, you have absolutely no excuse not to relive them now. Let us not forget about Mara Jade in Mysteries of the Sith or Jaden Korr in Jedi Academy, they too have an amazing tale to share.</p>
<p>If you have any problems playing these games on Windows 7, there are many fixes to be found online on the Steam forums. I was have trouble with Jedi Knight, but after reading <a href="http://forums.steampowered.com/forums/showthread.php?t=1346269&amp;highlight=mysteries+sith">this thread</a> I was able to play it flawlessly. No hiccups, no dropped frames or out of sync audio. It was glorious.</p>]]></content></entry><entry><title>Are We Sitting Ducks for Solar Flares?</title><id>http://www.planetvalva.com/main/2012/2/9/are-we-sitting-ducks-for-solar-flares.html</id><link rel="alternate" type="text/html" href="http://www.planetvalva.com/main/2012/2/9/are-we-sitting-ducks-for-solar-flares.html"/><author><name>Anthony Valva</name></author><published>2012-02-10T02:27:26Z</published><updated>2012-02-10T02:27:26Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/FW8Rsil0lqk" frameborder="0" allowfullscreen></iframe></p>]]></content></entry><entry><title>Resident Evil: Revelations Review</title><category term="3DS"/><category term="Resident Evil Revelations"/><category term="Reviews"/><id>http://www.planetvalva.com/main/2012/2/9/resident-evil-revelations-review.html</id><link rel="alternate" type="text/html" href="http://www.planetvalva.com/main/2012/2/9/resident-evil-revelations-review.html"/><author><name>Anthony Valva</name></author><published>2012-02-09T18:47:44Z</published><updated>2012-02-09T18:47:44Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-right ssNonEditable"><img style="width: 300px;" src="http://www.planetvalva.com/storage/81ZOye0CPBL._AA1500_.jpg?__SQUARESPACE_CACHEVERSION=1328831761947" alt="" /></span>The Resident Evil series is having a bit of an identity crisis. Over the years since RE 1's release, the series has transformed itself from a survival horror to a fast-paced action title and in the process lost the appeal that it once had. Don't get me wrong, RE 4 was a masterpiece of the genre. It completely revitalized the RE series and opened it to the modern gaming era. At the same time it introduced the series to a broader audience, but at the end of the day it too strayed away from what RE stood for.</p>
<p>Now I'm not against reinventing an old series to work for the modern gaming scene, not at all. But when RE 5 was released, it really began to change what people imagined in their head when they heard the name "Resident Evil." No longer did it conjure images of claustrophobic hallways and having to manage your ammo while simultaneously battling a terrifying monstrosity, but instead was merely a third-person, slower version of Left4Dead. With the newest release, Resident Evil: Revelations, Capcom took a step back and saw what made the series great while including some of the modern touches we've come to expect. The end result is an amazing campaign with a surprisingly fantastic multiplayer.</p>
<p><span style="text-decoration: underline;"><strong style="font-size: 120%;">Presentation</strong></span></p>
<p>The first thing I must talk about is how gorgeous this game is. Using a modified graphics engine of Lost Planet 2, Capcom has smashed expectations of what the 3DS can do. Massive cinematic experiences are more than capable for this little hand held. The lighting, shadows and water effects are top notch. The downside to this is extended load times. These are usually hidden behind slowly opening doors.</p>
<p>Revealations' sound is just as good if not better than the graphics. With full 3d sound, you'll hear every door creak, monster groan, water splash and blood drip clearly. Revelations also implements a full orchestra for its soundtrack. All I can say is if you plan to play this game in the dark, prepare yourself to jump multiple times.</p>
<p>There are a total of four control schemes for Revelations. One of these implements the newly released Circle Pad Pro. If you have it, I can't recommend using the CPP enough. Using it will give you those amazing RE 4/5 console controls in the palm of your hand. This isn't to say that the other layouts don't work, they do. Exceedingly well as a matter of fact. Before I got the CPP, I played through the game without it and still had an amazing time.</p>
<p><span class="full-image-block ssNonEditable"><img style="width: 640px;" src="http://www.planetvalva.com/storage/2012-02-07_15-28-30_879.jpg?__SQUARESPACE_CACHEVERSION=1328832585668" alt="" /><span class="thumbnail-caption" style="width: 640px;">Yes. Yes I would, 3DS.</span></span><span style="text-decoration: underline;"><strong style="font-size: 120%;">Campaign</strong></span></p>
<p>The campaign is experienced through multiple characters, but the majority of your time will be spent with Jill Valentine. Jill and her partner Parker have been dispatched to find a missing Chris Redfield. Their trail has led them to a derelict cruise ship called the Queen Zenobia which has been overrun with a mutation of the T-Virus. This is where Revelations really shines because the luxury cruise boat harkens back to the mansion in RE 1. Tight corridors, limited ammo and some good "jump scares" litter the liner.</p>
<p>While Jill searches the ship, the other aspects of the story are revealed through interactions with various agents. Secret organizations, a war between different groups and more information regarding the new mutation are explained in these missions. These side stories are my least favorite part of Revelations because their focus is more action orientated. This in turn deflates any tension I felt on the boat.</p>
<p>What is quickly become one of my hatreds in this industry was, unfortunately, included in Revelations: checkpoints. There are no saving points, thus you are solely reliant on passing through a certain area hoping you have enough ammo to tackle the next challenge. Because you are unable to load a previous save, you might find yourself in some extremely tough situations. I had one frustrating moment where I was trying to quickly run through a hallway with no ammo and monsters behind me only to experience the "Oh God! A monster fell from the ceiling and now I'm dead" moment numerous times. Thankfully this only occurred twice out of my entire playtime with Revelations.</p>
<p>One big aspect of the game is the ability to upgrade your current weapons. While not new to the RE series, it is something I rather enjoy. Stopping power, multiple shots fired and other aspects can be affected through parts found in crates scattered around the levels. Finding ammo, grenades and other items is helped through the use of a scanning device. Simply aim around the room and if the scanner picks up on something, it will be revealed to you. It sounds like the type of thing you'd use once or twice, but don't be surprised if you have it out as much as your weapons.</p>
<p><span class="full-image-block ssNonEditable"><img style="width: 640px;" src="http://www.planetvalva.com/storage/item.jpg?__SQUARESPACE_CACHEVERSION=1328832462887" alt="" /><span class="thumbnail-caption" style="width: 640px;">Must... find... all... the... items!</span></span></p>
<p>The campaign isn't filled with too many twists and turns and you'll be backtracking a lot. The only thing breaking up the monotony of the retraced areas are boss battles. They usually entail finding the weak limb, firing, reloading and firing again. Not a lot of strategy, but RE isn't exactly known for its challenging, puzzle-based enemies.</p>
<p><span style="text-decoration: underline;"><strong style="font-size: 120%;">Multiplayer</strong></span></p>
<p>RE has been trying to get some sort of multiplayer going for a while and I absolutely love what they have done in Revelations. The mode entitled Raid Mode has sucked up so much of my time that I sometimes forget that there is actually a 10 hour single player campaign packed in with it. You can play online, locally or by yourself in areas that are taken from the single player.</p>
<p>Raid Mode can be best described as Phantasy Star Online with monsters. You gain experience and eventually level up. Doing so will give you new weapons or you can simply buy those weapons using the BP you gained in the campaign.</p>
<p><span class="full-image-block ssNonEditable"><img style="width: 640px;" src="http://www.planetvalva.com/storage/raid.jpg?__SQUARESPACE_CACHEVERSION=1328832595288" alt="" /><span class="thumbnail-caption" style="width: 640px;">It's not everyday you see a monster bleed numbers.</span></span></p>
<p>In both single and multiplayer you will team up with a partner for the entire game. Thankfully, your AI companions will not steal your  herbs or ammo like in RE 5, but they will be dumb meat shields most of the time. They'll get in your line of sight and rarely help you out in tight situations.</p>
<p><span style="text-decoration: underline;"><strong style="font-size: 120%;">Verdict</strong></span></p>
<p>You can make a RE title for the modern  gamer while at the same time keeping aspects of the original game.  Resident Evil: Revelations for the 3DS is proof of that. Not only does it harken back to what made the series great, but it also implements a multiplayer aspect that really blew me away. Though suffering from extended load times and dumb partner AI, Revelations isn't just a great game, it is a system-seller. It is the best looking game on the 3DS and is the best Resident Evil game since RE 4. If you have a 3DS, do yourself a favor and try this out. If you don't have a 3DS, it's a great reason to get one.</p>
<p><strong style="font-size: 200%;">90</strong></p>]]></content></entry><entry><title>3DS Circle Pad Pro Review</title><id>http://www.planetvalva.com/main/2012/2/7/3ds-circle-pad-pro-review.html</id><link rel="alternate" type="text/html" href="http://www.planetvalva.com/main/2012/2/7/3ds-circle-pad-pro-review.html"/><author><name>Anthony Valva</name></author><published>2012-02-07T22:29:02Z</published><updated>2012-02-07T22:29:02Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 670px;" src="http://www.planetvalva.com/storage/2012-02-07_15-24-42_686.jpg?__SQUARESPACE_CACHEVERSION=1328656141076" alt="" /></span><span class="thumbnail-caption" style="width: 670px;">The Circle Pad Pro is not respobsible for dirty 3DS screens</span></span></p>
<p>The internet was very much abuzz/confused a few months ago about the then rumored 3DS circle pad attachment. Some thought it was a joke because the 3DS hasn't even been out a year. Others said it was a foolish idea because Nintendo doesn't have the best track record when it comes to console attachments (GCN to GBA cable anyone?) and some claimed that it was a great idea that could expand the library of potential games. Well the Circle Pad Pro was released today and after playing with it for a few hours, I've rendered my judgement below. Is it a gimmick? Does it work? Is it a flop? Read on to find out.</p>
<p>&nbsp;</p>
<p><strong>Unboxing and First Impressions</strong></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/_JStBYGnIv4?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>The very first thing I noticed about the CPP was how light it was. Even with the battery in, it was a shock to me. Now I wasn't expecting a bowling ball, but the box of tissues I have in the living room is heavier than this. But don't let this make you think that it's cheaply made. It's constructed from thick plastic and can take a drop off the kitchen table no problem (and scare the dog at the same time.)</p>
<p>There are a total of three buttons and one circle pad with the CPP. You now gain an additional two trigger buttons, named ZL and ZR, the R bumper is given its own button because of the expanded space and of course the additional circle pad. The way these buttons interact with the 3DS is via an IR sensor at the top. It corresponds with the 3DS' sensor enabling it to access these new features without having to physically plug anything in. It continues the nice trend of just laying the 3DS upon devices for it to interact.</p>
<p>Unfortunately, it isn't all sunshine and rainbows. The CPP does expand the usage field of the 3DS, so if you have small hands it might be a burden trying to access the touch screen. Another problem is the IR sensor actually blocks off the card slot and stylus. So if you needs to grab the stylus mid-game, you're out of luck.</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 670px;" src="http://www.planetvalva.com/storage/2012-02-07_15-26-07_305.jpg?__SQUARESPACE_CACHEVERSION=1328657301542" alt="" /></span><span class="thumbnail-caption" style="width: 670px;">NO ACCESS FOR YOU!</span></span></p>
<p>But you don't care about its weight or how many new buttons you are getting. You want to know if it improves playing games. Well I'm happy to say that it does. Quite dramatically actually. I'm reviewing the CPP by playing Resident Evil: Revelations (also currently being reviewed) and it really opened the game. When I first played <a href="http://planetvalva.squarespace.com/main/2012/1/19/resident-evil-revelations-demo-impressions.html">RE: Revelations</a>, it felt like RE1. But with the CPP, it gave me control of the camera and I felt like I was playing RE5. I can't see myself going back and playing RE:R without it. It also allows for new play styles on older games like Ace Combat, which makes the game much more easier to play.</p>
<p>Now I'm not saying the CPP is required to enjoy RE:R or other 3DS titles. My initial impressions of RE:R were extremely positive sans CPP. Adding the CPP just gives the player a new way of enjoying the game. However, I do feel that some companies might require the CPP in future games, forcing 3DS users to get one.</p>
<p>Another benefit is because of its rounded shape, it makes holding the 3DS much more comfortable. It felt like I was holding a console controller because of its shape. It cradled my hands so nicely that during some of my longer gaming sessions, I no longer had any cramping. Though because of its additional size, it pretty much kills having the ability to carry it and the 3DS in a single pants pocket.</p>
<p>&nbsp;<span class="full-image-block ssNonEditable"><span><img style="width: 670px;" src="http://www.planetvalva.com/storage/2012-02-07_18-46-51_812.jpg?__SQUARESPACE_CACHEVERSION=1328664246070" alt="" /></span><span class="thumbnail-caption" style="width: 670px;">From the side it resembles a console controller. </span></span></p>
<p>Is it large? Yes. Does it take away some of the 3DS' sexiness? Yes. But does it make for better play styles? Yes. Does it open the 3DS to new games that companies initially didn't think could be made for the system? Yes.</p>
<p>The CPP isn't perfect, but it is damn good at what it was designed for. I can't recommend it enough if you plan on buying some of the CPP enabled games. You'll be set for the first half of 2012. The question remains if companies will adopt it for future games or will this attachment be collecting dust next to my DS rumble pack.</p>]]></content></entry><entry><title>The Animals House of the Rising Sun Old School Remix</title><id>http://www.planetvalva.com/main/2012/2/4/the-animals-house-of-the-rising-sun-old-school-remix.html</id><link rel="alternate" type="text/html" href="http://www.planetvalva.com/main/2012/2/4/the-animals-house-of-the-rising-sun-old-school-remix.html"/><author><name>Anthony Valva</name></author><published>2012-02-05T01:38:54Z</published><updated>2012-02-05T01:38:54Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Chiptunes before chiptunes.</p>
<p><iframe src="http://player.vimeo.com/video/33181232?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>&nbsp;</p>]]></content></entry><entry><title>The Death and Return of Superman</title><id>http://www.planetvalva.com/main/2012/2/4/the-death-and-return-of-superman.html</id><link rel="alternate" type="text/html" href="http://www.planetvalva.com/main/2012/2/4/the-death-and-return-of-superman.html"/><author><name>Anthony Valva</name></author><published>2012-02-04T21:40:13Z</published><updated>2012-02-04T21:40:13Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>This is a great watch. Try to catch all the celebrities.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/0PlwDbSYicM" frameborder="0" allowfullscreen></iframe></p>]]></content></entry><entry><title>The Greatest TV Ads</title><id>http://www.planetvalva.com/main/2012/2/2/the-greatest-tv-ads.html</id><link rel="alternate" type="text/html" href="http://www.planetvalva.com/main/2012/2/2/the-greatest-tv-ads.html"/><author><name>Anthony Valva</name></author><published>2012-02-03T00:40:20Z</published><updated>2012-02-03T00:40:20Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>The greatest? They might just be, friends. They might just be.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/PvYP_d2S1Pg" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/5Ziwz5Ltn-w" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/WxnSBEkk3Ms" frameborder="0" allowfullscreen></iframe></p>]]></content></entry><entry><title>Creation Kit and Skyrim Workshop Preview</title><id>http://www.planetvalva.com/main/2012/2/1/creation-kit-and-skyrim-workshop-preview.html</id><link rel="alternate" type="text/html" href="http://www.planetvalva.com/main/2012/2/1/creation-kit-and-skyrim-workshop-preview.html"/><author><name>Anthony Valva</name></author><published>2012-02-02T00:20:47Z</published><updated>2012-02-02T00:20:47Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Not interested in creating Skyrim mods? Well now you are!</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/EU4oAKZE1VI" frameborder="0" allowfullscreen></iframe></p>]]></content></entry><entry><title>The Skyrim Mod I Wished Was Real</title><id>http://www.planetvalva.com/main/2012/1/31/the-skyrim-mod-i-wished-was-real.html</id><link rel="alternate" type="text/html" href="http://www.planetvalva.com/main/2012/1/31/the-skyrim-mod-i-wished-was-real.html"/><author><name>Anthony Valva</name></author><published>2012-01-31T23:19:03Z</published><updated>2012-01-31T23:19:03Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/rj8nHy6aA6E" frameborder="0" allowfullscreen></iframe></p>]]></content></entry></feed>
